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Our professionally designed templates will give you a solid framework for creating a website you’ll love. Each base color below is associated with four map colors - to get the first map color ID for a base color, multiply the base color ID by 4.Whether you’re starting from scratch or want to use a template, Webflow gives you a running start, so you can create a website quickly.Ĭhoose from one of our 100+ HTML5 responsive templates for your blog, business, or portfolio. Each material has a base color which is multiplied by 135, 180, 220 or 255, and then divided by 255 to make the map color. The data for Java snapshots is current as of 21w10a. (the wiki is behind it's only updated to 1.18 Pre-release 6).īlocks are colored according to their material. Maps use a color table to store the colors efficiently by ID.īase colors The data for Java release versions is current as of 1.17.1. This file keeps track of the latest map added. When this structure is loaded, Colors array is transformed to standard dimension (if it's necessary) and then structure is saved with standard height and width. If not present, defaults to 1343 ( 1.12.2) DataVersion: The version the map was created.Color can be accessed via the following method: colorID = Colors, where (widthOffset=0, heightOffset=0) is left upper point. colors: Width * Height array of color values ( 16384 entries for a default 128×128 map).Pos: The block position of the marker in the world.Rotation: The rotation of the marker, ranging from 0 to 360.EntityId: Arbitrary unique value for the marker.frames: List map markers added to this map.Pos: The block position of the banner in the world.Name: The custom name of the banner, in JSON text.Allowed values: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. banners: List of banner markers added to this map.
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locked: 1 if the map has been locked in a cartography table.Defaults to 0 for maps created from an empty map and 1 for Explorer Maps. 0 makes the dot instead disappear when the player is farther than this distance. unlimitedTracking: 1 allows the player position indicator to show as a smaller dot on the map's edge when the player is farther than 320 * (scale+1) blocks from the map's center.0 indicates that the position arrow should never be shown. trackingPosition: 1 (default) indicates that a positional arrow should be shown when the map is near its center coords.dimension: For =1.16 this is the namespaced ID of a dimension instead.scale: How zoomed in the map is (it is in 2 scale wide blocks square per pixel, even for 0, where the map is 1:1).